BlenderCookie’s Vehicle Modeling Series
Part V, Detailing the Wings
Getting really close to the end now! This part had moooore modeling experience and quite impressively still new things to teach.
That’s right, I thought by now we’d just be using all we’d learned and racking up experience but the Series had at least one new thing to teach me: Lattices! I’d been spotting these on and off on videos on the web but never really caught an introduction to them and their capabilities. Now it’s clear to me that no tutorial on modeling would be complete without explaining this feature. We also revisited constraints to reinforce their utility.
As for the model itself, whereas in the blocking stages I made sure my mesh was coherent with Jonathan’s (but not being paranoid about it), now that we’re detailing I’m giving myself more room to do my own thing. Before it was important that I could follow along, now we’re just doing things and “never going back to them”, so I might as well shape them to my own liking. Overall the design is the same, but some details are more “me” (like the lower top and the wing insertions in the back). Here’s how it’s looking:

That tail fin's lack of details is really standing out now.
Only the tail and the cockpit remain, at this rhythm I may be able to have this finished by the end of next week. Stay tuned!
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This post is part of a series on BlenderCookie’s Vehicle Modeling Series.
You can find the base post of the series here.
Next post on the series: Done (Detailing the Tail and Cockpit, bonus Video)
Previous post on the series: Part IV (Detailing the Mid-Section)
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