Blender Foundations

I told you on my previous post that I picked a well structured and thorough book to get me started with Blender. Here it is:

“Blender Foundations – The Essential Guide to Learning Blender 2.6”, by Roland Hess, published by Focal Press.

That's what you gotta look for

It’s awesome in many ways. I know because I have already made my way through about half of it (*). Roland has a cool way of teaching: he presents things in a clear way and with a good structure, he reinforces the stuff you’re bound to face time and time again, and uses great humor along the way. He also gives you lots of insights from his experience, so you’re not just getting technical training, he also shows you the artist’s point of view on things. Priceless stuff.

Oh yeah, and not only does he provide a web page with help contents and updates, he helps you out via e-mail as well should you need it. True story!

(*) I had to stop for a long while and now decided to go through it from the beginning in a more serious way, just for you guys. OK, for me as well.

Don’t be confused by the fact that the title refers to “Blender 2.6” – we’ll be working with the 2.5 series of the software, and that’s what the book talks about as well. It’s just a glitch, and Harkyman (that’s Roland) explains it in his blog (oh yeah, he’s got a blog too).

Here’s the outline of the book. I’ll be coming back to this outline to add links to my own other posts as I work my way through each chapter.

  1. An Introduction to 3D: Recreating the World Inside Your Computer, or Not
  2. Understanding Blender’s Interface (same link as above)
  3. Object and Animation Basics (same link as above)
  4. Modeling: A Million to One
  5. Lighting: The Easiest Thing That’s Tough
  6. Character Creation
  7. Surfacing
  8. Sculpting
  9. Rigging: Digital Orthopedia
  10. Shapes and Morphing
  11. Character Animation: The Fun Part
  12. Rendering: Faster, Processor!
  13. Environmental Animation
  14. Video Compilation and Final Output

In nearly every chapter Roland finishes with a “What We Missed” section, in which he gives a few pointers towards related stuff that didn’t make it to the book but we might want to explore by ourselves. Didn’t I say the book was awesome in many ways?

Are you ready for this? Lets get started!


One response to “Blender Foundations

  1. Pingback: Blender Foundations, One Year Later « Fax on Blender

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