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If you were a geometry whiz kid in high school, you’re probably thinking, “Moron – quadrangles are just two triangles that share an edge,” and you’d be correct.
This first section of the chapter was about the basic (and dirty) ways of doing things. Creating something from scratch using vertices will hopefully never happen, but I’m sure there will be times I’ll want/need more control over a mesh, so it’s good to know I’ll be able to do just that.
This subject is so nuclear that I believe the book covered pretty much everything there is to know. On the downside, that means there wasn’t much left for me to explore on my own. There are, however, a few things to keep in mind:
So that warrants it – a quick recap of selection methods:
Picking the right tool for the job is also an art, and I intend to become good at it, Sir.
Have a nice weekend!