Chapter 4, Part I
February 19, 2011
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Chapter 4, Modeling: A Million to One.
Part I, Free Modeling: Polygon by Polygon
If you were a geometry whiz kid in high school, you’re probably thinking, “Moron – quadrangles are just two triangles that share an edge,” and you’d be correct.
This first section of the chapter was about the basic (and dirty) ways of doing things. Creating something from scratch using vertices will hopefully never happen, but I’m sure there will be times I’ll want/need more control over a mesh, so it’s good to know I’ll be able to do just that.
That's the result of this part, flowers done the hard way.
This subject is so nuclear that I believe the book covered pretty much everything there is to know. On the downside, that means there wasn’t much left for me to explore on my own. There are, however, a few things to keep in mind:
- a useful shortcut I’d forgotten about: toggling Quad View with Ctrl-Alt-Q;
- yet another selection method, the L key which selects separate parts of meshes (called islands).
So that warrants it – a quick recap of selection methods:
- RMB – select a single thing;
- Shift-RMB – add another thing to a selection;
- B key – border select, selects things within a rectangle;
- Ctrl-LMB – lasso select, selects things within lassoed area;
- C key – paint select, selects things painted with the cursor;
- L key – selects mesh islands.
Picking the right tool for the job is also an art, and I intend to become good at it, Sir.
Have a nice weekend!
This post is part of a series on the book Blender Foundations.
You can find the base post of the series here.
Next post on the series: Chapter 4 (Modeling), Part II
Previous post on the series: Chapters 1, 2 and 3