Chapter 6, Part II
March 8, 2011
Posted by on
Chapter 6, Character Creation
Part II, The Rest of the Body
I’m about to give you the greatest advice you can receive in CG: cheat.
Yep, that’s Roland, he’ll tell you things as they are.
This part was devoted to putting the rest of the character together. He was creepy enough with those half-shut eyelids, let alone being just a floating head. Anyway, wow, this went way better than it did the first time around. I remember struggling with PEF to put together the “vest that becomes a shirt”, struggling with the mirror modifier to get the pants done, and because of those two bad experiences I remember deciding to just bring out a couple of bricks to go as shoes. Heck, in comparison, check out the shoes I came up with this time:
I'm gonna Shift-D hundreds of these and sell them on e-bay. What's that, cube skin?
It really pays off to do some experimenting on the side to really master the tools. Don’t just do what the author tells you to do. Go out and explore, that’s how you get the experience. Then again, Roland does tell you to go out on your own, so… just do what he says. Does that make sense?
So in the end of it all, look who’s ready to get his hair unshaved (*hint hint*):
This post is part of a series on the book Blender Foundations.
You can find the base post of the series here.
Next post on the series: Chapter 6 (Character Creation), Part III
Previous post on the series: Chapter 6 (Character Creation), Part I