Chapter 6, Part III

Chapter 6, Character Creation

Part III, Hair

Set Type to Hair, because, well, we’re making hair. As soon as you do that, your head turns into a spiny atrocity.

Hair! Remember when I said that modeling a face can be tricky, because it’d be hard to stop nitpicking the details about it? Well, making hair is tricky too, just a different kind of tricky: it’s a lot of fun to play with, but when you think “alright knock it off, get serious” it’s pretty hard to get right. Well at least I think so, but then again I was looking at my own hair for reference… which is… well, lets just say I probably shouldn’t have done that. Oh but as always, the book was pretty clear and provided a good introduction to what is needed to add hair to a character. In the idea of gradually introducing new concepts, it also took the opportunity to talk about vertex groups and weight painting for the first time. I really like the way the book is structured, more and more.

Here’s the work of art. I call it “Kid with cool hair, about to sneeze”.

Nooo! Dude, don't sneeze! You'll mess up the do!

Like I said this section is a good introduction to adding hair (or fur or whatever you may think of) to your models in Blender, in that it is simple and teaches you the basics. As usual, it’s your job to go out and explore more, because yeah, as you’ve seen when trying hair yourself (I know you have, who are you kidding), there are  lots of little buttons and sliders that seem to do all sorts of weird stuff to that magnificent hairstyle you got just using the comb. So here’s a gem for you: Ben Simonds, a talented guy whose blog I’ve linked to from the beginning, recently wrote an awesome article on hair that goes into more detail. He explains the workflow and some of those buttons and sliders to achieve more-than-basic effects. Go check it out! Also, Andrew Price has a great tutorial on putting together a santa hat, which explores other things in hair particle systems for other applications. I used that to come up with the towel in my first still project.

Next in line… surfacing! Materials and textures, and boy, do I need to learn those… Stay tuned!


This post is part of a series on the book Blender Foundations.
You can find the base post of the series here.

Next post on the series: Chapter 7 (Surfacing), Episode I
Previous post on the series: Chapter 6 (Character Creation), Part II


One response to “Chapter 6, Part III

  1. Moonwolf12 March 11, 2011 at 11:54 pm

    Good call!

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