Chapter 13, Simulations
May 15, 2011
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Happy birthday to me! Happy birthday to me! Happy birthday dear meeeeee… Hap-py birth-day toooooooooo… mmmmeeeeeeeeeeeee!
Just thought I’d let you know ;)
These toggles add effects to the halo, letting you create sparkly magic for your unicorn and pony animations.
Penultimate chapter! Time to learn a bit about environmental simulation, so we read about cloth simulation, soft-body, particles and smoke. Only cloth and soft-bodies will make it to our scene, so I had to take a shot at some magic:
Happy birthday to me!
As usual, clear explanations giving a nice introduction to the topic, with great tips along the way. Sorry if I’m not being specific at all, but we’re so close to the end I just want to rush to the last adjustments for the final rendering! Oh and yeah, it’s my birthday :p So peace, I’m out!
This post is part of a series on the book Blender Foundations.
You can find the base post of the series here.
Next post on the series: Chapter 14 (Final Output)
Previous post on the series: Chapter 12 (Rendering and the Compositor)