Chapter 14, Final Output. It’s done!

Imagine  hitting the button to render your 125-frame animation, each frame of which takes four minutes to render, and learning after eight and a half hours that your animation compression settings were lousy. That’s depressing. Even if you get it right, what if you want to make a Web-resolution version, or a version that is small enough to email your mom?

Woohoo! I made it! :D

Managing to stay sober despite the imminence of the end, the chapter dealt with the Video Sequence Editor. Once again I had already found my way through it on my own, but Roland still managed to teach me a bunch of things I didn’t know.

After everything was ready I spent some time optimizing the scene for render time (I managed to cut 3 minutes out of 7 by just tweaking the Gloss controls on the wood’s Mirror settings!), but in the end it still took about 4 minutes per frame on my i7 laptop (“eight” cores). Doing the math that would take about 13 hours to render the 200 frames. Enter Renderweb! Arguably the only Facebook app worth having, what it does is it distributes the rendering of your projects to a bunch of other people’s PCs around the world, cutting down your render times a lot. It took mine only an hour and a half to get done with the help of some 20 nameless volunteers, talk about a time saver!

So here it is guys, the result of following this awesome book from start to finish:

A big thank you to Roland Hess, for the obvious reason of having written the book, but also for his help when I needed it and especially for making it a lot easier for me to get into this world that I’m enjoying more and more!

I know some of you reading this have gone out and got the book at some point, and it’s awesome news! It’s just great to hear those stories. If you still haven’t, I don’t know what else to say to you other than Go get it already and have as much fun as I did!

Next up… Nothing. That’s the end. But obviously, it’s not. You’re familiar with Blender now. You should be able to go back to one of the sections of the example production and start poking around in the menus. Hopefully the knowledge and experience you’ve gained while working through these exercises will provide you with just the right set of fundamentals so that browsing the function menus will give you some ideas. Be adventurous. Choose a different option or pathway than the ones we’ve taken here. Don’t worry. You won’t break anything, and you just might create something amazing.


This post is part of a series on the book Blender Foundations.
You can find the base post of the series here.

Previous post on the series: Chapter 13 (Simulations)


2 responses to “Chapter 14, Final Output. It’s done!

  1. Jeremy Deighan June 15, 2011 at 2:02 am

    I was going back to look at all your older posts and you have come quite a long way with this. You should be proud for a job well done. Keep up the good work and talk to ya soon!

    Jeremy Deighan

    ps – I’m subscribed now too!

    • Fax June 15, 2011 at 8:08 am

      Thank you Jeremy, it was a long journey indeed and like most of those it was very rewarding too. Now I’m trying to expand on each of the subjects, looking to find a specialty or just becoming a generalist, hah. Thanks for subscribing!

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