Vehicle Modeling Series, Part III
May 28, 2011
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BlenderCookie’s Vehicle Modeling Series
Part III, Detailing the Front
The front is done! Between the windshield, the paneling, the grill and lights and especially the landing gear, this was a lot of modeling work, although peeking into Part IV (the engine) reveals that we’ve been pretty much just warming up so far.
Aside from the new techniques I learned (like creasing) and the valuable insights Jonathan gives on his workflow, I’m racking up modeling experience like crazy. I thought this was a good project to upgrade my basic modeling skills (and I was right), but I didn’t expect the project itself to provide so much work to do. It not only teaches the technique but also makes you become good at it by means of practice practice practice. And the results are showing – out of curiosity I decided to re-tackle an old and fairly simple modeling project from scratch (my watch, should be posting about it soon); I had so much more clarity in making decisions and the modeling itself was so much better it’s just unfair to compare it with the previous attempt. Good stuff.
Enough words. Already wrote 180, and a picture is worth a thousand. And I’ve got two!
Click for hi-res. This is what was worked on.
And an overview of the ever-more-awesome thing this is.
So next up is the mid section, with all those engine details. Wish me luck. It will take a while, but if you follow me on twitter (or just keep checking back here and watch the twitter updates on the right) you’ll see some progress updates before the next post. Buh-bye!
This post is part of a series on BlenderCookie’s Vehicle Modeling Series.
You can find the base post of the series here.
Next post on the series: Part IV (Detailing the Mid-Section)
Previous post on the series: Part II (Blocking in the Shapes)