Learning Texturing – Bandana

Digital Texturing and Painting

A Simple Tile and Scanned Texture

This chapter was about using a scanned-in image to put together a texture for the bug(gy)’s bandana.

The author used a paint rag of his, which worked really well. I don’t paint though, and I looked around for something grungy I could use but the closest I could find were my ragged jeans. So I decided to use the author’s scan. Good thing Gimp is able to import Photoshop files!

Obviously the original is in (much) higher resolution

Then I had to fill in the empty spaces. I used the clone tool with a faded brush, which gave a pretty good result in my opinion:


I then had to make the texture seamless. I knew Gimp has a Make Seamless tool but I wasn’t too happy with the result, so I went ahead and did it manually like the author suggested (using the offset + wrap around tool (exactly the same in Gimp) to see the seams, then clone over them again).

Next up, making it look like it’s been speeding in the desert. Sun-bleached, old, dusty… So we desaturated the image, and added a few layers painted over with a custom sprinkly brush of brown and green colors.

Then all that’s left is applying it on the model! After tweaking the unwraps a bit (the model is a bit funky), ta-daa:

Ha! again

I’m pretty satisfied with the result, and it makes me look further even more to continuing this project. Cool stuff!


This post is part of a series on the book Digital Painting and Texturing.
You can find the base post of the series here.

Next post on the series: The Hoses (Tileable Textures)


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