Vehicle Modeling Series, Done
June 27, 2011
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Yep! In fact it has been done for a while – I said on the previous VMS post that I should be done around now, but after that I went on a spree and finished the thing in just a couple of days :) But… I was planning to do something special with it, since I thought it was too cool to just take a few still shots and post them up. So in the last couple of days I worked on a little something. And here it is (watch it in HD in Vimeo for best effect):
Since the model is not textured and only has simple materials it was a challenge to think of an as-simple scenario, but I think this does it. Quickly accomplished, but quite a lot of fun and learning to do!
So now that it’s over, and to avoid repeating myself, a final verdict of the thing as a product: 98%! I’ve already told you how much of a great catch this is and how I feel working on it has boosted my modeling skills and confidence, so no news there. I nitpickingly took 2% away because I was expecting a clean-up in the end (renaming objects, maybe linking some, and closing a couple of holes that we ended up forgetting about), but that’s kind of unfair because a) you can’t really blame Jonathan for letting those slip after 15 hours of extreme modeling and teaching, and b) fixing those things is easy-peasy and can be left as an exercise for the reader :)
And that’s it! Or is it? No, I still have at least a couple of plans for this baby. Stay tuned ;)
This post is part of a series on BlenderCookie’s Vehicle Modeling Series.
You can find the base post of the series here.
Previous post on the series: Part V (Detailing the Wings)