Learning Texturing – Finishing

Heh, I was going to say that this post could be a let-down after what I wrote about the importance of finishing, and then I picked that title.

Well here’s what: I’m no longer going to follow along with the book step by step to texture the buggy character. I am going to finish the book (in fact I’m almost done, will probably finish tonight), and I will try out some techniques it describes that I’m not yet familiar with. But considering all the things I have and want to do I believe it’ll be much more efficient to refer back to the book and use the techniques it teaches directly in my own projects.

If you remember the post I linked above, one of the things I noticed in that Corolla project was that I wasn’t fond of texturing. I want to find out if this really is so or if I just didn’t try hard enough. If I find that I am indeed just not cut for the job, I’ll just accept it and focus on my stronger skills. If it goes the other way, well that will obviously be a plus!

So what this means is that my next project will be much less ambitious in terms of modeling (although it may include some sculpting, which is also somewhat new for me) and will focus mostly on textures. Stay tuned ;)


This post is part of a series on the book Digital Texturing and Painting.
You can find the base post of the series here.

Previous post on the series: The Goggles (Procedural Textures)


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