August 18, 2012
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So remember me talking about the new project I had, modeling and texturing Mac’s Jeep Wrangler? Here’s what I had to say when I just started:
(…) it shouldn’t be as hard to model given its mostly blocky structure (it does have lots of details but I noticed the most time-consuming task when modeling a more curvy car is by far in all the vertex pulling and pushing to make sure its surface is smooth in all its curvyness)
Oh well allow me to retort!
Sure, the body was ready pretty quickly. But then ALL THE DETAILS took some time. It even got to the point where I had a list of things left to do (learned a lot of car part names because of that – every cloud..!), and it seemed that for every two parts I crossed out I would notice another part I had to add. Well it’s partly my fault, I didn’t want to cheat. Initially I thought I’d model everything to medium-low detail, then decide on how the final render would look like and then focus the detailing on the parts that would actually show. But then that felt lazy. Not modeling the interior of a topless jeep? And by that train of thought, not texturing the back later on? So the decision has been to model everything to higher detail, and texture everything. That’s the goal.
And the modeling part is done! Here’s a quick turntable
… although it was everything but quick to render… can’t wait for Blender 2.64 to come out with multithreaded BVH building, I had to remove the tire treads from the turntable model to have it rendered today :S
The 4 hour long playlist with the timelapse videos will be there for you on those rainy sunday nights :p http://www.youtube.com/watch?v=vihZVuFFDNQ&list=PL6C4B9530CF981045&index=1
July 24, 2012
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After the success of the Corolla (check it out on the cover of BlenderArt Magazine #37!), it turns out I will pick up another car project sooner than I expected.
Over at BlenderArtists.org Tyrant Monkey is organizing a workshop for anyone who wants to join. He’s calling it Modeling Jam 01, as he plans to do others, and this one is focused on iconic cars from movies or television series. What attracted me was the fact that he wants to focus on texturing – like myself he is tired of seeing renders of cars in pristine condition (one could say I decided to put my Corolla right outside the factory as an excuse not to texture it completely, but I’ll always deny it :) ) and wants to see wear and tear. Remember me saying I wanted to improve my texturing skills? So this is perfect.
I’ll be doing MacGyver’s Jeep Wrangler ;) which should give plenty of opportunity for grime. Also it shouldn’t be as hard to model given its mostly blocky structure (it does have lots of details but I noticed the most time-consuming task when modeling a more curvy car is by far in all the vertex pulling and pushing to make sure its surface is smooth in all its curvyness), which will allow me to maximize the time I devote to the texturing process. I’ve also decided to use Cycles for the final render (instead of staying in my comfort zone with Luxrender). It’s about time I learn it and having other people going through the same process is a great opportunity for doing so.
Oh and I’ve also decided that unless something goes wrong I’ll document the whole modeling stage in timelapse videos. For a change :) So here’s the first one, just shaking off some rust and doing the blocking out of basic shapes. No attention to details whatsoever and keeping a very low polygon density. Topology is already on my mind but in this phase I’m not too worried about making mistakes (I’m pretty sure I’ve already made a couple). Put on some music, I won’t impose my preferences ;)